The Alchemist coats one enemy per hit with poison that keeps ticking after the shot lands, and its poison burns straight through cloaks that hide enemies from other towers. It targets the un-poisoned enemy closest to your base, so you spread infections across the wave and let them all bleed out at once rather than focusing fire. The up-front hit is small; the damage arrives over time, which rewards infecting enemies early before they get close. It is best against cloaking enemies and against waves you can afford to let rot as they walk.
On a team: The Alchemist is the cloak counter: its poison ignores stealth, so cloaked enemies that slip past everyone else still take steady damage. It also stacks lasting pressure across a whole wave without needing to concentrate fire.
Base attack
The three kits

Venom VialFree default
Poison that ticks through cloaks
Venom Vial is the free default Alchemist kit: hits apply a poison worth 59 damage over 8 seconds, and that poison keeps ticking even on cloaked enemies that other towers cannot see. You spread infections across the un-poisoned front of the wave and let them all bleed out. Its spells are Blight Burst, which lays a separate blight of 135 poison over 6 seconds on up to three enemies, and Caustic Brand, a 90 instant hit on the lowest-health enemy that only scores if the target dies within 6 seconds. The loop is to infect early, keep the whole wave rotting, and rely on poison to punch through stealth.
Venom Vial: Instant damage plus a poison: 59 damage over 8 seconds. The poison keeps ticking even through cloaks. (12.5 damage every 1.6s, range 12)
Spells: Blight Burst · Caustic Brand

Death DealerUnlockable kit
Dormant seeds that erupt into the pack
Death Dealer is an unlockable kit whose weapon plants a dormant Seed of Death on each hit: nothing happens for 6 seconds, then it bursts for 34 onto the nearest enemies, up to six at once. Your damage lands on a delay and rewards seeding a crowd early so a whole cluster erupts together. Its spells are Unveiling Powder, which deals 25 across the pack, reveals cloaked enemies, and blocks cloaking for 8 seconds, and Seed Burst, which rains six seed projectiles onto up to six enemies for 30 each. Where Venom Vial is a steady tick, Death Dealer stores damage and pays it out in bursts.
Seed of Death: A light instant hit: 12 damage every 1.35 seconds. The real payload is the seed: your hit plants a dormant poison that deals nothing for 6 seconds, then explodes for 34 damage to the nearest enemies (at most 6). Hitting an already-poisoned enemy does nothing beyond the impact damage: the fuse never resets, the explosion lands on schedule, and the next hit after it plants a fresh seed. If the carrier dies early, the poison replants itself in the nearest enemy and keeps its remaining fuse. It is a true poison: anything that makes your afflictions stronger makes the explosion bigger, and anything that makes them faster makes it explode sooner. (12 damage every 1.35s, range 12)
Spells: Unveiling Powder · Seed Burst

NecromancerUnlockable kit
Poison that raises the dead
Necromancer is an unlockable kit with weaker poison darts, 8 damage plus 27 poison over 6 seconds, but any enemy that dies while poisoned rises as your zombie and walks backward into the wave, biting whatever it meets. The kit trades raw poison strength for a growing pile of minions that fight for you. Its spells are Dark Command, which empowers your zombies' next bites when you have some out, and Puppet Strings, which seizes up to two enemies near the base, dragging them backward while poisoning them. Instead of simply stacking damage over time, this kit turns the wave's own casualties against it.
Poison Dart: A weak dart: 8 damage plus a poison dealing 27 damage over 6 seconds. When an enemy dies with your poison on it, a zombie rises from the corpse (one per enemy, ever): it walks backward along the path against the wave and bites for 8 damage up to 3 times, then collapses. (8 damage every 1.6s, range 12)
Spells: Dark Command · Puppet Strings
Upgrades only the Alchemist is offered
These draft picks are locked to the Alchemist. Full details on the upgrades page.
- Pandemic: Your afflictions (poisons, burns, and bleeds) deal their full damage in half the time, and tick 25% harder.
- Virulence: Your afflictions (poisons, burns, and bleeds) stack up to 3 doses on the same enemy, and all of them tick 60% harder.
- Plague Spreader: Your weapon's poison ticks 90% harder, and when an enemy dies with your poison on it, the remaining poison jumps to the nearest clean target.
- Toxin Reservoir: No drop wasted: when an enemy drops to 25% health or below, your poison on it deals all of its remaining damage at once.
Numbers on this page are the live base values from the game's content files; wave scaling and drafted upgrades change them in play.