The Fire Mage throws fireballs that hit one enemy and splash to everything around it, dealing 13.6 to the target and 6.8 to the rest of the blast every 1.45 seconds. It automatically aims at the tightest cluster on the path, so your job is to hold a spot where enemies bunch and let each shot wash over the whole group. Its per-shot damage is slower than the Archer, but against a crowd it does far more total work because every enemy in the pile takes damage at once. It is best against dense swarms and tightly packed waves, and it falls off against lone stragglers.
On a team: The Fire Mage clears the swarm so the single-target classes are not overwhelmed by numbers. When a wave arrives in a bunch it melts the pack down to the few enemies worth focusing.
Base attack
The three kits

FireballFree default
Splashing fire across the pack
Fireball is the free default Fire Mage kit: a bolt that hits its target for 13.6 and splashes 6.8 to everything else in the blast, aimed automatically at the tightest cluster. It is the straightforward area-damage tool, strong the instant enemies bunch. Its spells are Pyroblast, which deals 58 to everything in a wide blast plus an 18 burn over 3 seconds, and Immolate, which deals 55 plus a 55 burn over 4 seconds that leaps to a fresh enemy if the victim dies early. The loop is to hold a choke where waves pile up and let each fireball wash over the whole group.
Fireball: Splashing bolts of flame: 13.6 damage to the target, and everything caught in the blast, the target included, takes 6.8 more. (13.6 damage every 1.45s, range 11)
Spells: Pyroblast · Immolate

SaboteurUnlockable kit
Explosive charges that chain through packs
Saboteur is an unlockable kit whose weapon is called Charge Layer: instead of splashing on impact, it straps a timed explosive to one enemy, and if that enemy dies while the charge is live it detonates for 24 to everything nearby. Your damage comes from setting up kills that chain into blasts rather than from the hit itself. Its spells are Lane Bomb, which deals 80 along the busiest stretch of the lane and sets off every live charge at once, and Heavy Mine, which plants a stacking mine ahead of the front enemy. This kit rewards planning the pack's death rather than simply aiming at the middle of it.
Charge Layer: A quick firebolt of 14 damage every 1.2 seconds that straps an explosive charge to its target (one charge per enemy, 5 second timer, hitting the enemy again restarts the timer). If the enemy dies while the charge is live, it explodes for 24 damage to everything nearby. If the timer runs out first, the charge fizzles. The explosion counts as your splash. (14 damage every 1.2s, range 11)
Spells: Lane Bomb · Heavy Mine

Arcane MageUnlockable kit
An accelerator that ramps on one target
Arcane Mage is an unlockable kit that fires small bolts which come faster and splash wider the longer you hold a single target, winding up from a slow start to rapid fire and resetting if you lose the target. The splash keeps it true to the Fire Mage identity, but the payoff is sticking to one lane and letting the machine spin up. Its spells are Surge Capacitor, which fires four burning bolts instantly and advances the speed ramp, and Overclock, which briefly raises the speed ceiling past its normal limit for 7 seconds. Where Fireball is strong immediately, the Arcane Mage snowballs the longer a wave stays in front of it.
Arcane Surge: The Arcane Mage kit's blaster. A small splashing bolt of 3.3 damage that ramps up: attacks speed up the longer you keep a target, from once every 1.35 seconds to four times a second, and the blast widens as it accelerates (double its starting size at full speed). Everything caught in the blast, your target included, takes 1.6 more. Resets after 10 seconds without a target. (3.26 damage every 1.35s, range 12)
Spells: Surge Capacitor · Overclock
Upgrades only the Fire Mage is offered
These draft picks are locked to the Fire Mage. Full details on the upgrades page.
- Flamethrower: You carry a flamethrower on top of your weapon: while an enemy is within 6 range, it pours a cone of fire — a 4 second fuel tank at 78 damage per second, and everything caught in the small blast area, your target included, takes the full amount again on top. Refills over 60 seconds (attack speed makes the refill faster) and goes silent when empty.
- Cinder Wake: The fire remembers: your splash hits deal +280% more damage to enemies that are already burning.
Numbers on this page are the live base values from the game's content files; wave scaling and drafted upgrades change them in play.