The Rogue attacks fast at close range and strips armor off enemies with every hit, and its default blades ricochet to several nearby foes at once. It automatically targets the armored enemy closest to your base, so during a match you plant it where heavily plated waves bunch up and let it peel their protection away shot after shot. Individual hits are small, but the armor shred means everything the Rogue touches starts taking full damage from the whole team. It is best against armored packs and golem-tier enemies that shrug off raw damage.
On a team: The Rogue is the answer to armored waves: by tearing armor off the front line it turns enemies that resist everyone into soft targets the rest of the team can finish. Its multi-hit also thins clustered groups before they spread out.
Base attack
The three kits

Knife FanFree default
Ricocheting blades that shred armor
Knife Fan is the free default Rogue kit: fast blades that hit the armored enemy closest to your base, ricochet to three more enemies nearby at reduced damage, and strip armor equal to a quarter of the damage on every hit. This spreads armor shred across a whole cluster at once, which is the Rogue's core job. Its spells are Fan of Knives, which hits up to six enemies for 30 each and strips 60 armor from every one, and Smoke Step, which makes your next three attacks guaranteed critical hits carrying extra damage. The loop is to wade into a plated pack and peel everyone's armor at once so the team can punch through.
Knife Fan: Fast strikes that ricochet to up to 3 extra enemies at half damage each. Every hit strips armor equal to a quarter of the damage dealt. (11.25 damage every 1s, range 10)
Spells: Fan of Knives · Smoke Step

AssassinUnlockable kit
A single silent blade with backstabs
Assassin is an unlockable kit that narrows the Rogue down to one target: a short-range blade for 27 damage every 2.25 seconds, with only a small ricochet, but a triple-damage backstab every 10 seconds and a separate charge that adds a heavy strike every 6 seconds. Instead of spreading shred, you pour it into one enemy and time the big hits. Its spells are Shiv Flurry, four stabs into a single enemy for 30 each that also strip armor, and Phantom Strikes, which blurs across up to five enemies for 27 each. Where Knife Fan carves a crowd, the Assassin deletes one priority target at a time.
Shadow Blade: The Assassin's blade: a silent backstab for 27 damage every 2.25 seconds to one enemy at short range (8), and 30% of every hit ricochets to 1 nearby enemy. Every 10 seconds the next backstab deals triple damage. A separate charge fills every 6 seconds — the next strike after it fills adds 150% of a normal hit on top. (27 damage every 2.25s, range 8)
Spells: Shiv Flurry · Phantom Strikes

BrawlerUnlockable kit
Twin axes that stun
Brawler is an unlockable kit that gives the Rogue crowd control: two thrown axes at 12.5 damage each, hitting two targets, and every axe has a chance to briefly stun for 1.6 seconds. Over a wave those random stuns add up to real lockdown on top of the class armor shred. Its spells are Skull Crack, which deals 90 and a guaranteed 1-second stun to one enemy, and Reckless Swing, which makes her next three attacks guaranteed critical hits that tear off triple armor. This kit turns the Rogue from a pure shredder into a disruptor that also keeps enemies frozen in place.
Twin Axes: The Brawler's axes: lobs two axes per attack, 12.5 damage each, and each axe has a 10% chance to briefly stun (1.6 seconds). (12.5 damage every 1.05s, range 11)
Spells: Skull Crack · Reckless Swing
Upgrades only the Rogue is offered
These draft picks are locked to the Rogue. Full details on the upgrades page.
- Sunder: Your hits strip double armor, and enemies whose armor has been fully broken take 250% more damage from you.
- Weak Points: Your hits gain +30% critical-hit chance, and against armored enemies and every tier of the rock golem your critical hits deal +200% more damage.
- Shrapnel: Your hits leave shrapnel in the wound: the enemy bleeds for 110% of the damage dealt over 1 second, rising to 220% against armored enemies and every tier of the rock golem.
- Shatterpoint:
- Rust Tithe: Your mana regenerates 50% faster, rising to 100% faster while an armored enemy or any tier of the rock golem is within your attack range.
- Serrated Spells: Every blade leaves a wound: your damaging spells also apply a bleed worth 150% of the spell's damage over 4 seconds.
Numbers on this page are the live base values from the game's content files; wave scaling and drafted upgrades change them in play.