The Rogue attacks fast at close range and strips armor off enemies with every hit, and its default blades ricochet to several nearby foes at once. It automatically targets the armored enemy closest to your base, so during a match you plant it where heavily plated waves bunch up and let it peel their protection away shot after shot. Individual hits are small, but the armor shred means everything the Rogue touches starts taking full damage from the whole team. It is best against armored packs and golem-tier enemies that shrug off raw damage.
On a team: The Rogue is the answer to armored waves: by tearing armor off the front line it turns enemies that resist everyone into soft targets the rest of the team can finish. Its multi-hit also thins clustered groups before they spread out.
Base attack
The three kits

Blade DancerFree default
Ricocheting blades that shred armor
Blade Dancer is the free default Rogue kit: fast blades that hit the armored enemy closest to your base, ricochet to up to 3 more enemies at half damage each, and strip armor equal to the full damage dealt on every hit. That spreads armor shred across a whole cluster at once, which is the Rogue's core job. Its spells are Fan of Knives, six knives dealing 50 damage to each of up to 6 enemies and stripping 100 armor from every one, and Smoke Step, which instantly fires 3 real attacks at your target, every one a guaranteed critical hit dealing your normal attack damage plus 110. The loop is to wade into a plated pack, peel everyone's armor at once so the team can punch through, and spend Smoke Step on whatever is still standing.
Knife Fan: Fast strikes that ricochet to up to 3 extra enemies at half damage each. Every hit strips armor equal to the damage dealt, and Mastery strips more still. (9 damage every 1s, range 10)
Spells: Fan of Knives · Smoke Step

AssassinUnlockable kit
A single silent blade with backstabs
Assassin is an unlockable kit that narrows the Rogue down to one target: a Shadow Blade for 22 damage every 2.25 seconds at short range, with 30% of every hit ricocheting to 1 nearby enemy, a triple-damage backstab every 10 seconds, and a separate charge that fills every 6 seconds and adds 150% of a normal hit to the next strike. Instead of spreading shred, you pour it into one enemy and time the big hits. Its spells are Shiv Flurry, three rapid stabs that each deal your normal attack damage plus 35 and ricochet, strip armor and build your charge exactly as your attacks do, and Phantom Strikes, which hits up to 5 enemies for 45 each (your current target twice) and strips 15 armor per strike. Where the Blade Dancer carves a crowd, the Assassin deletes one priority target at a time.
Shadow Blade: The Assassin's blade: a silent backstab for 22 damage every 2.25 seconds to one enemy at short range (8), and 30% of every hit ricochets to 1 nearby enemy. Every 10 seconds the next backstab deals triple damage. A separate charge fills every 6 seconds, and the next strike after it fills adds 150% of a normal hit on top. Every hit strips armor equal to the damage dealt, and Mastery strips more still. (22 damage every 2.25s, range 8)
Spells: Shiv Flurry · Phantom Strikes

BrawlerUnlockable kit
Twin axes that stun
Brawler is an unlockable kit that gives the Rogue crowd control: two thrown axes at 11 damage each, hitting two targets, and every axe has a 10% chance to briefly stun (1.6 seconds). Over a wave those random stuns add up to real lockdown on top of the class armor shred. Its spells are Skull Crack, one heavy axe for 160 damage and a guaranteed brief stun (1 second) on a single enemy, and Reckless Swing, which instantly throws one real axe as a guaranteed critical hit at each of your usual 2 enemies for your normal attack damage plus 33. This kit turns the Rogue from a pure shredder into a disruptor that also keeps enemies stopped in place.
Twin Axes: The Brawler's axes: lobs two axes per attack, 11 damage each, and each axe has a 10% chance to briefly stun (1.6 seconds). Every hit strips armor equal to the damage dealt, and Mastery strips more still. (11 damage every 1.05s, range 11)
Spells: Skull Crack · Reckless Swing
Upgrades only the Rogue is offered
No other class can be dealt these 8 cards in the draft. Every kit is also offered from the shared pool on top of them; the full list is on the upgrades page.
Any Rogue kit
- Carrion Call: Your summons strip armor equal to 35% of the damage they deal, permanently. Emptying that armor, by your attacks or theirs, makes everyone in your tower fire an extra attack for 380% of its damage at 8 players, up to 2850% at 60.
- Envenomed Blade: Your attacks poison the enemy for 400% of the damage dealt, over 6 seconds. Striking an already-poisoned enemy copies that poison onto the nearest enemy in range carrying none of yours.
- Rend Plate: Taking the last plate off an enemy makes everyone in your tower fire an extra attack for 600% of its damage at 8 players, up to 4500% at 60.
- Sentry Turret: A turret on the path fires every 0.6 seconds for 7 damage and strips armor equal to 100% of the damage it deals.
- Shared Edge: Everyone in your tower strips armor equal to 25% of the damage they deal. Your strip emptying an enemy's armor makes them all fire an extra attack for 470% of its damage at 8 players, up to 3500% at 60.
- Sunder: Taking the last armor off an enemy stuns it for 0.33 seconds, up to 2.5 seconds at 60 players, and strips the same amount from 1 enemy behind it, up to 8 at 60. You deal x4.2 all damage to enemies stripped bare.
Assassin only
- Death Mark: Mark an enemy: it takes 115% more damage from your attacks, spells and summons. Killing it marks your next target.
Brawler only
- Concussion: Your stuns stack up to 4 seconds and stun a neighbour within 2 range for 0.5 seconds. Stunned enemies have a 60% chance to add a brittle stack, +400% damage on the next hit.
Numbers on this page are the live base values from the game's content files. Wave scaling and the upgrades you draft change them in play, and a card's own numbers grow with every Empower you have banked.